Showing posts with label The Hexslinger trilogy. Show all posts
Showing posts with label The Hexslinger trilogy. Show all posts

Thursday, December 19, 2013

@GemmaFiles @ChiZinePub #Giveaway #Guest_Post "What I Learned from Writing the Hexslinger Series" - Gemma Files

Welcome once again! Today I have a great guest post from Gemma Files, author of the Hexslinger trilogy. You can read my review of the omnibus here, and from that post you can follow links to my reviews of the individual books in the trilogy. 

Also, at the bottom of this post is a Rafflecopter form; one lucky winner will receive a copy of the Hexslinger Omnibus, which includes all three books from the series plus three short stories set in the Hexslinger universe! Be sure to sign up.

Now, here is Gemma Files!



WHAT I LEARNED FROM WRITING THE HEXSLINGER SERIES, by Gemma Files

It was April of 2009, and my friend Sandra Kasturi—co-founder of ChiZine Publications—asked me if I was finally working on a novel yet, after fifteen years of sometimes award-winning short fiction sales in the horror/dark fantasy genre. “Well,” I said, hesitantly, “as a matter of fact...” “Great! What's it about?” “Um—it's a Weird Western with black magic, Aztec gods, and a big gay romance in the middle.” “Send us what you've got, and write a synopsis for the rest!” I did, they liked it, and by a month after that, this project I'd begun as a way to distract myself from the fact that having lost my job had coincided with my son's diagnosis of Austism Spectrum Disorder was suddenly a professional promise I needed to deliver on: get 100,000 words' worth of manuscript to CZP by roughly October, so it could be turned into a genuine book by sometime the next year.

Fast-forward to 2013. That one novel—A Book of Tongues—is now three, making up the Hexslinger Series, and the series itself has been reformatted and released in an ebook-only Omnibus Edition (the perfect holiday gift for anybody who likes gunfights, spells, human sacrifice and hot M/M action, hint hint). Thus rolled back together, the story I once blithely thought would take 100,000 words to tell is actually more like 400,000 words-plus, with three all-new stories set in the Hexslinger-'verse slapped on the end, adding almost 30,000 more words to the mix. That's three years of my life, and a sharp shift in the trajectory of my career. I am a known quantity, now. I have fans and followers who are genuinely invested in whatever I do next, not to mention an ever-growing pool of people who recognize my name and may have formed opinions about my work without us having met, or even—on occasion—without them having read anything I've written. It's everything I ever wanted.


And it all happened, in part—fifteen previous years of hard work and professional contact-making aside—because while delivering on my initial promise to CZP, I failed to write one book so egregiously that I actually ended up writing three.

The way it consistently happened was this: I'd get to about the 80,000-word mark, look at my synopsis—the same synopsis I was following throughout, never deviating particularly from its original arc—and go: “Oh crap, there's no way I'm going to be done by 100,000 words.” By the end, Sandra dryly observed that “apparently, the Hexslinger series is a trilogy—and apparently, the only person who that's a surprise for is, strangely enough, Gemma.”

In hindsight, this structural strategy does indeed make a lot of sense, since the longest-form narratives I'd written up to that point were all screenplays; indeed, I'd made my living teaching screenwriting (as well as film history, and TV series development) for almost ten years, before my job suddenly disappeared. Even the fanfiction “novels” I'd written were all done episodically, as only befitted things mainly based on TV shows—and I'd still keep on severely underestimating what organically felt as though it should go where, in some cases ending up with “chapters” that had up to six sub-sections (5.1, 5.2., etc.). So to look back on the Hexslinger series afterwards and realize I'd organized the overall story into three rough “acts,” each taking up a book on its own, was extremely funny. I'd say I won't be doing that again, but frankly? I think I'd be lying.

In a lot of ways, everything I did, I did wrong. Very little pre-planning, and equally little world-building, for which I've been rightly criticized. The extent of my magic-system development was to come up with the rather neat idea that although in the Hexslinger-'verse some random people tend to suddenly bloom up into demigod-level natural magicians when put in life-threatening situations, the reason they haven't banded together and taken over the non-magical world is that they simply can't, because they're instinctually driven to parasite off each other's energy: any relationship between two hexes tends to end in mutually assured destruction via obsessive, addictive, often sexually-charged magic-vampirism. However, I then undercut this “mages don't meddle” truism by almost immediately asking, “Yeah, but what if...?,” and spent the rest of the series playing catch-up.

Essentially, I've discovered, my book-writing process is that I get the emotional beats first, then mess with what's around them—plot, character, theme, infrastructure—while already in transit, until what I know in my gut “should” happen actually can. It's possible that this is a very horror way to look at things, or perhaps a very short story way; it's certainly haphazard, which is a drawback. But the great thing about thinking, and revising, on your mental feet is that just as your characters' own experiences start to change their perspectives, you too will find yourself asking questions about what you've already put in place, and wanting to know more. This is never a bad thing.
For example: I entered A Book of Tongues knowing that I wanted to write a queer main character (proudly gay gunslinger Chess Pargeter) involved in a queer relationship, which is definitely not something that gets a lot of mainstream representation. But by the end of the novel, I was already slightly put off by how much the rest of my story had slanted back towards the default, possibly because even writing a revisionist Western involves playing with typical Western tropes—it was a very white book, a very male book, one in which the few female characters were almost all monsters, whores or whorish monsters, and while I was proud of having tried to screw with the traditional Western image of “Indians” by making Diné hex Grandma school the heck out of my antihero Reverend Rook, Chess's toxic love interest, that still left the two most villainous-appearing people/creatures in the story depicted as women of colour.

So I took up the challenge, and in the Hexslinger series's second installment—A Rope of Thorns—I not only deliberately tried to widen my scope in terms of character development by introducing people like Yancey Colder (a gifted young woman caught up in the fallout from Chess and the Rev's shenanigans, whose actions would turn out to drive much of the rest of the plot) and Yiska (Grandma's protegé, a two-spirited Diné warrior who lives like a man), but also going back and hopefully adding layers to various previously introduced characters (specifically Songbird, the albino Chinese hex mainly introduced to provide exposition and threat in Book, who also ends up in a very different place from where she started out).

Let me be clear—I'm not patting myself on the back, here, since I'm absolutely sure I didn't do any of this without the committing sort of failure that tends to appear whenever a person of privilege addresses intersectional issues while trying to tell an entertaining, well-paced story. But I'm glad for the opportunity, and now that I've done it on the fly once, it's entirely likely that I'll at least think these things over before I try again. This, too, is part of what I learned from writing the Hexslinger series.

And finally, since I've probably gone on more than long enough—the most wonderful thing that this process taught me is that if I go exactly where I want to go, if I don't self-censor, if I don't tell myself “oh no, don't do that, it's self-indulgent and specious, and no one will ever want to come along for the ride”...sometimes, other people really will respond to it. I'll prove the mainstream, and myself, wrong in its/my assumptions. And in doing so, I'll create something that really does seem to have given far more readers than I ever expected a great deal of enjoyment.

These lessons were very much worth the entire journey, just as the result is very much worth the process, at least to me—but maybe to you too, if you give the Hexslinger Series Omnibus a chance. And best of all, you finally won't have to wait between installments.

Thank you, Gemma! Please feel free to comment if you have any questions or thoughts you want to share! 

Here is the giveaway, so good luck! Please note that there is not a PDF file available; you will need to indicate whether you prefer .epub (Nook) or .mobi (Kindle).

a Rafflecopter giveaway

Wednesday, December 18, 2013

@GemmaFiles @ChiZinePub #Review THE HEXSLINGER OMNIBUS by Gemma Files.

The Hexslinger Omnibus review
Author: Gemma Files
5 out of 5 stars

Book Info: Genre: Weird Western/Supernatural Horror/Steampunk
Reading Level: Adult
Recommended for: Fans of Weird West, horror, those interested in Meso-American religious practices
Trigger Warnings for series: murder (including mass murder), killing, execution, non PC language, fighting, violence, suicide, explicit M/M sex (first book only), human sacrifice, self injury, giant spiders
Animal Injuries: several horses are killed during a melee

My Thoughts on Omnnibus: The omnibus includes the Hexslinger trilogy as well as three bonus short stories, “Hexmas”., “Like a Bowl of Fire”, and “In Scarlet Town (Today)”. I have written individual reviews for each of the books in the trilogy, so for more detail on any given book, check that out. I will use this review to talk about the series as a whole, and also to review the three short stories.

One of the things I really liked about this series is the characters, and character development. Some of these people are really quite horrible human beings at the beginning, like Songbird and Chess Pargeter, yet they grow and change through the course of the series in such as way as to begin on a path to redemption. Others start out good people, like Ash Rook and Mesach Love, only to fall out of grace through one reason or another. I liked that the author was willing to make that sort of gamble. While I imagine there will be plenty of people for whom this series is definitely not their cup of tea, but for those who might like a Weird Western with some gay romance, well, this should fulfill that nicely.

As far as the short stories:
Hexmas” is set 6 or 7 years after the events of the main trilogy. Ed Morrow and Yancey Colder Kloves are homesteading in the desert on a plot that Chess helped set up, but a new neighbor—a hex woman from Iceland—is causing trouble for them due to her fear that Yancey is a hex and will try to destroy her. To make things even more tricky, Yancey is close to delivering her first child, and afraid the neighbor woman will kill the babe upon its birth. Chess, recently elected Sheriff of Hexicas, comes to visit just in time. This short is more lighthearted, at least at the beginning, than a lot of the trilogy, and that was nice to see. It was also neat to see how Ed and Yancey have been keeping themselves during the time in question. There is mention that Yancey has been using her dead-speaker skills to try to learn more about her heritage, both from her father's Jewish tradition, and her mother's Romani.

Like a Bowl of Fire” is set shortly after the events of the trilogy. Chess is traveling with Charlie, the young man he meets in the epilogue of book 3. They have traveled back east, where a local man has pointed them toward a section of land on which nothing will grow. Anything that goes there burns, be it a person or a plant. Chess and Charlie have to figure out why this is happening and try to stop it. During this short, we find out that Charlie has a special way with the arachnorses, the large spiders born from the giant spider in the third book, which are being trained as mounts. We also see how Chess has grown in his wisdom over the years.

In Scarlet Town (Today)” takes place about a year before “Hexmas”. The leaders of Hexicas summon Chess to help them solve a murder, which should be impossible due to the Oath that all hexes must take to live in Hex City. Chess uncovers a cauldron of bad feelings between the hexes and the so-called “naturals”, upon whom many of the hexes look down and consider inferior, while the “naturals” are resentful of their treatment but feel they are stuck there and unable to leave. Charlie does as much to solve this as Chess.

I really did enjoy all the short stories, which gave a more in-depth look at some of the people from the series, as well as catching the reader up on them since the end of the series. Fans of the trilogy might want to purchase the omnibus mainly so they can read these stories, if for no other reason. I really have enjoyed reading these stories and look forward to whatever this author might come up with next. Watch for a guest post from the author, and a giveaway, coming on Friday on my blog!

Series Information: The Hexslinger Series
Book 1: A Book of Tongues, review linked here
Book 2: A Rope of Thorns, review linked here
Book 3: A Tree of Bones, review linked here

Disclosure: I received a copy of the omnibus from ChiZine in exchange for an honest review. All opinions are my own.

Omnibus Synopsis: It’s 1867, and the Civil War is over. But the blood has just begun to flow.

For Asher Rook, Chess Pargeter, and Ed Morrow, the war has left its mark in tangled lines of association and cataclysmic love, woken hexslinger magic, and the terrible attentions of a dead god. “Reverend” Asher Rook is the unwilling gateway for the Mayan goddess Ixchel to birth her pantheon back into the world of the living, and to do it she’ll force Rook to sacrifice his lover and fellow outlaw Chess Pargeter. But being dead won’t bar Chess from taking vengeance, and Pargeter will claw his way back out of Hell, teaming with undercover-Pinkerton-agent-turned-outlaw Ed Morrow to wreak it. What comes back into the world in the form of Chess Pargeter is a walking wound, Chess’s very presence tearing a crack in the world and reshaping everything around him while Ixchel establishes Hex City, a city state defying the very laws of nature—an act that will draw battle lines between a passel of dead gods and monsters, hexes galore, spiritualists, practitioners of black science, a coalition set against Ixchel led by Allan Pinkerton himself, and everyone unfortunate enough to be caught between the colliding forces. None of which will stop Chess from hunting down Rook, now consort to Ixchel, even if he has to rip the world apart to do it.

With the barriers between worlds crumbling, a new war being waged across the American West, and Ixchel preparing to kick off an Apocalypse fed by shed human blood while Rook plots one, final, redemptive treachery of his own, everything will come down to Chess Pargeter, once again trapped in a nightmarish underworld. But Chess has fought his way out of hell before. . . .